

Returning to the shield, there are some enemies where the parry does not work, and they are able to empty your shield with a single attack. The stealth also sometimes doesnt work, and the AI still manages to spot you, even if they didnt see or heard you.
#The persistence release date trial
Even the weakest enemies in the game become a danger, and that is that even with some armor and health improvements at the beginning, more than half of enemies will be able to kill you in 2 or 3 hits, and although the game encourages a lot the use of the "parry" system with the shield, like the movement of the character, is usually clunky, and the timing is very trial and error. The level design is random, which makes things interesting, but you may be unlucky when a strong enemy appears just in the first few rooms, and being unarmed, you won't be able to do much. And the roguelike mechanics, while interesting at first, do not offer enough complexity and are greatly worsened by poor management in the difficulty curve and their clunky gameplay in 3d, as I said. The basic mechanics of this game due to how clunky it becomes would be unacceptable even for a game from 20 years ago, let's not even talk now. I do not understand why instead of having an teleportation skill that only works for a few meters they could not just put a run button. The elements of 3d shooter are very poorly implemented, with a very clunky and excessively slow movement. The Persistence feels like a combination between a 3d shooter with the mechanics of the roguelike genre, which in concept is not a good idea The Persistence feels like a combination between a 3d shooter with the mechanics of the roguelike genre, which in concept is not a good idea to be honest, especially because of how it has been executed.
